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حالة الطقس      أسواق عالمية

Summarize this content to 2000 words in 6 paragraphs in Arabic Unlock the Editor’s Digest for freeRoula Khalaf, Editor of the FT, selects her favourite stories in this weekly newsletter.A moment of brilliant, undiluted video game magic occurs some 20 minutes into Blue Prince. Making your way through a lavish manor house, through cosy nooks, opulent boudoirs and chilly stone chapels, you must inevitably retrace your steps. Turning around, the game delivers an image of unsettling and eerie horizontal vertigo: you gaze upon doors opening into rooms opening into doors opening into yet more rooms, unspooling like a recursive illusion.The kicker is that you are the real-time architect of this place: a teenage boy named Simon, heir apparent to this grand abode. For Mount Holly is an ever-changing house, one whose floor plan resets each day. You start in the entrance hall with three doors. Walk through one and you’re presented with three possible blueprints: perhaps a store room containing useful items, a workshop, or — aha! — a hallway containing many unlocked doors. Your journey into this odd mansion continues with every picture on the wall and every scribbled note pregnant with meaning, deepening the sense of foreboding and puzzlement.Blue Prince is a curious genre mash-up (and one whose title is an ingenious play on words). Its run-based structure evokes the roguelite genre, with each day revealing something new about this shape-shifting palace. When studying your blueprint, deciding which room to place where, the game can feel like a bookish take on Tetris. In the discovery of both unlocked doors and actual blueprints, Blue Prince also summons the base thrills of slot machines, delivering dopamine kicks with every chance-based pay-off. Still, there is an elegant, undeniably melancholic poetry to the world and its nuggets of story.Doors are one resource; steps are another, the latter whittling down with each room you enter. You also accrue keys, gems and other useful objects, like the shovel to dig up suspicious mounds of dirt. While making your way through the house, your own footsteps are totally silent, and your head, somewhat bizarrely, does not bob. Thus, it feels as if you are serenely gliding, almost like a ghost. The uncanny sensation is compounded by the beautifully glassy quality of the visuals. Mount Holly looms out of its rugged, mountainous location like a spectre, surrounded by cascading waterfalls which drop hundreds of metres below. Slowly, its secrets are revealed through arcane symbols and books that hint at a troubled family past. Like the mansion itself, the story unfurls artfully, with many quiet moments to ponder its buried meaning. Following 2024’s Animal Well and Lorelei and the Laser Eyes, Blue Prince is the latest video game that propels the puzzle genre to new heights. In imagining space as a byzantine and beguiling mystery to be solved, if not wholly understood, the game also evokes novels such as Susanna Clarke’s Piranesi and Italo Calvino’s Invisible Cities. There are resources to manage and strategies to implement, yet Blue Prince reconfigures these familiar video game trappings into something transcendent: wandering these empty rooms, building a serpentine path through the mansion, this adventure feels like a dream. ★★★★★‘Blue Prince’ is out April 10 on PC, PlayStation 5 and Xbox Series X|S

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