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Gray Zone Warfare has taken the gaming world by storm, selling over half a million copies in just four days and topping the Steam charts. While players are thoroughly enjoying the game, there are still some annoying issues that need to be addressed for it to reach its full potential. Some of these problems are being actively worked on by the development team, while others have arisen from recent updates and changes.

One common complaint among players is the lack of helicopter availability in full servers. With only four choppers available per faction, players often find themselves waiting for extended periods to secure a ride to their desired location. Many players are calling for more helicopters to be added to alleviate this issue, but a simpler solution would be to provide more information on the map regarding where each helicopter is headed. By displaying the final destination of each chopper on the map, as well as implementing a voice message alerting players if a location is already being serviced by another helicopter, the lack of available helicopters could be resolved.

Another longstanding issue in Gray Zone Warfare is landing zone camping. Players have reported instances of opponents waiting near landing zones to gun down players exiting helicopters before they have a chance to react. While the ability to shoot from helicopters was introduced to address this problem, players can still easily hide in the surrounding trees to ambush incoming players. One proposed solution is to have an AI retrieve players’ gear and return it to base if they are killed immediately upon landing, preventing players from losing all their items and having to return to retrieve them.

An annoying but minor issue in Gray Zone Warfare is the lack of auto money stacking. When players receive money from selling items or completing tasks, each pile of cash takes up its own square in the inventory, requiring players to manually stack them. Implementing a system where new cash automatically joins the largest existing pile would streamline inventory management and improve the overall gameplay experience. Additionally, players have expressed a desire for an option to sort their stash to further enhance organization.

The game’s economy heavily relies on the cash vendors provide for completing tasks, leading to limited options for players to earn money. While loot in Gray Zone Warfare typically falls into categories of useful or low-value items, players have suggested adding loot that serves no purpose other than to sell, providing additional ways to earn money in the game. This would offer players greater variety and flexibility in their gameplay experience and allow them to diversify their income sources.

In situations where a squad mate falls into a coma and holds essential meds needed for revival, players are currently unable to access these items from their teammate’s backpack. This limitation can be frustrating, forcing players to make additional trips back to base to retrieve necessary items. Allowing players to loot only meds from downed squad mates would not only add complexity and strategy to the game but also alleviate frustration and enhance teamwork dynamics within squads. By addressing these common issues and implementing player feedback, Gray Zone Warfare has the potential to become an even more engaging and immersive gaming experience for its devoted player base.

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